Course Name | Product Design Studio I |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
ID 201 | Fall | 2 | 6 | 5 | 10 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Required | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) |
Course Objectives | This course aims to introduce students to the principle methods and tools of the industrial design process through the exploration of design problems. One or more design projects will be done, where students will be introduced to design processes to consider the context of a product, and resolve its utility, its usability, its visual appearance, and its manufacturing aspects. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course will consist of one or more introductory level industrial design projects. Students will undertake basic design processes, to a moderate degree of technical detail, that focus on specific aspects of the design problem for consumer products. Students will produce convincing models and visual presentations of their design concepts. |
Related Sustainable Development Goals | |
| Core Courses | X |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Orientation; General Overview of the course. Describing "product" design problems. / Introduction to Project 1, project brief discussion. | None |
2 | Desk and Field research presentations and discussion. Start of Design process and design methods. Brainstorming applications (groups) and discussion / Studio critics and discussions. Design creativity techniques. | Desk and Field research on Project 1. / Product concept definition and report. Idea sketches. |
3 | Studio critics and discussions. Design creativity techniques./ 2nd draft model. Design enhancement. Studio critics and discussions. Design creativity techniques. | 1st Draft model. / Product concept refinement. Design sketches |
4 | Studio critics and discussions. Design finalization / Submission and Jury of Project 1. Students self assessment. | Design drawings. 3rd draft model. / Completion of Project 1 final submission requirements |
5 | Introduction to Project 2, project brief discussion. Desk and Field research planning; Mind Map session (group) and discussion. / Desk and Field research presentations and discussion. Brainstorming applications (groups) and discussion. | None / Desk and Field research on Project 2. Mind Map refinement (individual). |
6 | Sketch brainstorming session. Design creativity techniques. Instructors’ presentation 1 and discussion. / Product concept "green or red light" session and discussion. / | Brainstorming refinement (individual). Idea sketches. / Product concept definition and report, concept alternatives sketches. |
7 | Product concept refinement session and discussion. Instructors presentation 2 and discussion./ Extreme designing session. Studio critics and discussions. | Product concept refinement, design idea sketches / Design alternative sketches |
8 | 1st set of models feedback session. Studio critics and discussions. Instructors presentation 3 and discussion./ Advertisement message discussion. Draft brochure-advertisement design session. Studio critics and discussions. | 1st set of models. Manual design drawings./ Finalized Product concept Reports. |
9 | 2nd set of models feedback session. Design creativity techniques. / Pre-Jury | 2nd set of models Manual design drawings./ Jury Requirements. |
10 | Design creativity techniques. Studio critics and discussions. Instructors’ presentation 4 and discussion./ Studio critics and discussions. | Manual design drawings. / Brochure/advertisement of the product. |
11 | Manual rendering session. Design creativity techniques. Studio critics and discussions./ 3rd set of models feedback session. Design creativity techniques. | Manual design drawings (in scale) / 3rd set of models, Manual design drawings (in scale). |
12 | ISO standards and technical drawing session. Studio critics and discussions./ 4th set of models feedback session. Design creativity techniques. / | Preliminary technical drawings (Manual, in scale). / 4th set of models. |
13 | 5th set of models feedback session. Design creativity techniques. / Computer generated 3D modeling demonstration. Technical drawings feedback session | 5th set of models. Refined manual design drawings (in scale) / Refined technical drawings (Computer generated, in scale) (bring your Laptop) |
14 | Computer generated 3D models feedback session. Final submission requirements discussion. / General discussions and feedback session. Review of the Semester. | Computer generated 3D models (bring your Laptop)./ Finalized technical drawings (Computer generated, in scale) (bring your Laptop) |
15 | General discussions and feedback session. Review of the Semester. | Related work |
16 | End of Semester – Jury | Jury Requirements |
Course Notes/Textbooks | Tutorials will be provided according to project subject. |
Suggested Readings/Materials | Cross, Nigel. 2000. Engineering Design Methods: Strategies for Product Design. John Wiley & Sons. Jones, J. Christopher. 1992. Design Methods. Second Edition. New York: John Wiley & Sons, Inc. Lumsdaine, Edward and Monika Lumsdaine. 1995. Creative Problem Solving; Thinking Skills for a Changing World. New York: McGrawHill. Margulies, Nancy and Nusa Maal. 2002. Mapping Inner Space, Second Edition. Chicago: Zephyr Press. Nagashima, Noriyuki and Kunio Sano. 1994. Industrial Design Workshop 2: The Creative Process Behind Product Design. Tokyo: Meisei Publications. Powell, Dick. 1990. Presentation Techniques: A Guide to Drawing and Presenting Design Ideas. Little, Brown. Schön, Donald. 1991. The Reflective Practitioner: How Professionals Think in Action. London: Ashgate Publishing Limited. Shimizu, Yoshiharu and Takashi Kojima, Masazo Tano, Shinji Matsuda. 2000. Models & Prototypes. GraphicSha. |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | 1 | 10 |
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | 2 | 30 |
Project | 2 | 60 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | - | |
Total |
Weighting of Semester Activities on the Final Grade | 5 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 6 | |
Study Hours Out of Class | 15 | 3 | 45 |
Field Work | |||
Quizzes / Studio Critiques | 1 | 8 | |
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | 2 | 18 | |
Project | 2 | 40 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | - | ||
Total | 297 |
# | Program Competencies/Outcomes | * Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 |
| X | |||||
2 |
| X | |||||
3 |
| X | |||||
4 |
| X | |||||
5 |
| X | |||||
6 |
| X | |||||
7 |
| X | |||||
8 |
| X | |||||
9 |
| X | |||||
10 |
| X | |||||
11 |
| X | |||||
12 |
| ||||||
13 |
| X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest